AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on iOS in Qatar Q1 2024
Discover the performance of the top 5 ultracasual games on iOS in Qatar for Q1 2024, focusing on weekly revenue and active user trends.
In Q1 2024, the ultracasual game landscape on iOS in Qatar saw varied performance across the top 5 apps. Here’s a closer look at how each app fared throughout the quarter.
Slime it: Slime Game Simulator from Slime4Fun witnessed a steady revenue stream, starting at around $209 in the first week of January and peaking at $220 in the fourth week. The revenue fluctuated slightly but remained consistent, closing the quarter at approximately $167. Active users saw a gradual decline from 58 at the beginning of January to 26 by mid-February.
World of Slime Simulator Games by Solid Apps INC showed significant revenue growth mid-quarter, with a notable peak at $267 in the first week of March. The app started with $87 in the first week of January and saw a steady increase, particularly from mid-February onwards. Active users remained relatively stable, starting at 51 and ending at 41 by the end of March.
Dot to Dot: Connect the Dots from Dot to Dot s.r.o. experienced moderate revenue fluctuations. The app started with $75 in the first week of January, peaked at $146 in the third week of February, and ended the quarter with $85. The app did not report any active users during the quarter.
Food Games: Carnival Fair Food by Maker Labs had a varied revenue performance. It started with $67 in the first week of January, saw a peak of $89 in the first week of March, and experienced a significant drop to $4 in mid-March. Downloads were minimal, with only a few weeks reporting any activity.
Goo: Slime simulator, ASMR from Exomind LTD maintained a consistent revenue stream, starting at $34 in the first week of January and ending at $33 in the last week of March. Active users showed a notable decline from 47 in the first week of January to just 10 by mid-March.
For more detailed insights and data, visit Sensor Tower.